<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
  <title>Software</title>
  <subtitle>Software</subtitle>
  <link rel="alternate" type="text/html" href="http://www.sfetcu.com/category/Computers/Software"/>
  <link rel="self" type="application/atom+xml" href="http://www.sfetcu.com/taxonomy/term/716/atom/feed"/>
  <id>http://www.sfetcu.com/taxonomy/term/716/atom/feed</id>
  <updated>2008-09-07T21:16:49-06:00</updated>
  <entry>
    <title>Poker - e-book and free content</title>
    <link rel="alternate" type="text/html" href="http://www.sfetcu.com/content/Poker-e-book-and-free-content" />
    <id>http://www.sfetcu.com/content/Poker-e-book-and-free-content</id>
    <published>2008-10-08T08:11:02-06:00</published>
    <updated>2008-10-08T08:11:43-06:00</updated>
    <author>
      <name>nicolae</name>
    </author>
    <category term="components" />
    <category term="CPG-Nuke" />
    <category term="e-Books" />
    <category term="E-Xoops" />
    <category term="eXoops" />
    <category term="Gambling" />
    <category term="guides" />
    <category term="HTML" />
    <category term="Joomla" />
    <category term="Mambo" />
    <category term="modules" />
    <category term="PCN Max" />
    <category term="PHP-Nuke" />
    <category term="PHP-Nuke Platinium" />
    <category term="poker" />
    <category term="PostNuke" />
    <category term="Runcms" />
    <category term="Software" />
    <category term="Xoops" />
    <summary type="html"><![CDATA[<p><img src="http://www.sfetcu.com/sites/default/files/images/poker.preview.jpg" alt="Poker cards and chips" title="Poker cards and chips" class="image image-preview" longdesc="http://www.flickr.com/photos/28754325@N04/2683932406/" /></p>
<p>Poker guide to play Internet party  			poker: online poker, rules, hands, strategy, cheating, casino,  			tournaments, poker jargon, equipment, gambling, resources.</p>
    ]]></summary>
    <content type="html"><![CDATA[<p><img src="http://www.sfetcu.com/sites/default/files/images/poker.preview.jpg" alt="Poker cards and chips" title="Poker cards and chips" class="image image-preview" longdesc="http://www.flickr.com/photos/28754325@N04/2683932406/" /></p>
<p>Poker guide to play Internet party  			poker: online poker, rules, hands, strategy, cheating, casino,  			tournaments, poker jargon, equipment, gambling, resources.</p>
<p>Poker is a card game, the most  			popular of a class of games called vying games, in which players  			with fully or partially concealed cards make wagers into a central  			pot, which is awarded to the remaining player or players with the  			best combination of cards. Poker can also refer to video poker which  			is a single-player game seen in casinos much like a slot machine.</p>
<p>Permission is granted to copy,  			distribute and/or modify this document under the terms of the 			<a href="http://www.gnu.org/copyleft/fdl.html">GNU Free  			Documentation License</a>, Version 1.2 or any later version  			published by the Free Software Foundation; with no Invariant  			Sections, with no Front-Cover Texts, and with no Back-Cover Texts.</p>
<p>Poker Game eBook</p>
<ul>
<li><a href="../../../../../../downloads/ebooks/Poker_Game.zip">Download</a></li>
</ul>
<p>Poker Game for HTML</p>
<ul>
<li><a href="../../../../../../downloads/freecontent/html/Poker_Game-HTML.zip">Download</a></li>
</ul>
<p>Poker Game for PHP-Nuke,  				PHP-Nuke Platinium and PCN Max</p>
<ul>
<li><a href="../../../../../../downloads/freecontent/php/phpnuke/Poker_Game-MM-PHP-Nuke.zip">Download</a></li>
</ul>
<p>Poker Game for  				CPG-Nuke</p>
<ul>
<li><a href="../../../../../../downloads/freecontent/php/cpgnuke/Poker_Game-CPG-Nuke.zip">Download</a></li>
</ul>
<p>Poker Game for  				PostNuke</p>
<ul>
<li><a href="../../../../../../downloads/freecontent/php/postnuke/Poker_Game-PostNuke.zip">Download</a></li>
</ul>
<p>Poker Game for Xoops, eXoops, E-Xoops and Runcms</p>
<ul>
<li><a href="../../../../../../downloads/freecontent/php/xoops/Poker_Game-Xoops.zip">Download</a></li>
</ul>
<p>Poker Game for Mambo and Joomla</p>
<ul>
<li><a href="../../../../../../downloads/freecontent/php/joomla/Poker_Game-Mambo.zip">Download</a></li>
</ul>

    ]]></content>
  </entry>
  <entry>
    <title>Google - e-book and free content</title>
    <link rel="alternate" type="text/html" href="http://www.sfetcu.com/content/Google-e-book-and-free-content" />
    <id>http://www.sfetcu.com/content/Google-e-book-and-free-content</id>
    <published>2008-10-04T03:45:53-06:00</published>
    <updated>2008-10-04T03:45:53-06:00</updated>
    <author>
      <name>nicolae</name>
    </author>
    <category term="components" />
    <category term="CPG-Nuke" />
    <category term="e-Books" />
    <category term="E-Xoops" />
    <category term="eXoops" />
    <category term="Google" />
    <category term="Google" />
    <category term="HTML guides" />
    <category term="Joomla" />
    <category term="Mambo" />
    <category term="modules" />
    <category term="PCN Max" />
    <category term="PHP" />
    <category term="PHP-Nuke" />
    <category term="PHP-Nuke Platinium" />
    <category term="PostNuke" />
    <category term="Runcms" />
    <category term="scripts" />
    <category term="Software" />
    <category term="Xoops" />
    <summary type="html"><![CDATA[<p><img src="http://www.sfetcu.com/sites/default/files/images/300px-Google.com_front_page.png" alt="Google.com front page" title="Google.com front page" class="image image-preview" width="300" height="157" /></p>
<p align="justify">The explosive development of Google services and tools makes  			it difficult for a  			common Internet navigator and even for many webmasters to be aware  			of the whole potential of the possibilities of this most important  			Internet services provider. This guide is intended to be a tool  			for the persons that want to fully exploit the services and  			tools offered by Google.</p>
    ]]></summary>
    <content type="html"><![CDATA[<p><img src="http://www.sfetcu.com/sites/default/files/images/300px-Google.com_front_page.png" alt="Google.com front page" title="Google.com front page" class="image image-preview" width="300" height="157" /></p>
<p align="justify">The explosive development of Google services and tools makes  			it difficult for a  			common Internet navigator and even for many webmasters to be aware  			of the whole potential of the possibilities of this most important  			Internet services provider. This guide is intended to be a tool  			for the persons that want to fully exploit the services and  			tools offered by Google.</p>
<p align="justify">Permission is granted to copy,  			distribute and/or modify this document under the terms of the 			<a href="http://www.gnu.org/copyleft/fdl.html">GNU Free  			Documentation License</a>, Version 1.2 or any later version  			published by the Free Software Foundation; with no Invariant  			Sections, with no Front-Cover Texts, and with no Back-Cover Texts.</p>
<p>Google Guide eBook</p>
<ul>
<li><a href="../../../../../../downloads/ebooks/Google_Guide-eBook.zip">Download</a></li>
</ul>
<p>Google Guide for HTML</p>
<ul>
<li><a href="../../../../../../downloads/freecontent/html/Google_Guide-HTML.zip">Download</a></li>
</ul>
<p>Google Guide for PHP</p>
<ul>
<li><a href="../../../../../../downloads/freecontent/php/Google_Guide-PHP.zip">Download</a></li>
</ul>
<p>Google Guide for PHP-Nuke,  				PHP-Nuke Platinium and PCN Max</p>
<ul>
<li><a href="../../../../../../downloads/freecontent/php/phpnuke/Google_Guide-MM-PHP-Nuke.zip">Download</a></li>
</ul>
<p>Google Guide for CPG-Nuke</p>
<ul>
<li><a href="../../../../../../downloads/freecontent/php/cpgnuke/Google_Guide-CPG-Nuke.zip">Download</a></li>
</ul>
<p>Google Guide for PostNuke</p>
<ul>
<li><a href="../../../../../../downloads/freecontent/php/postnuke/Google_Guide-PostNuke.zip">Download</a></li>
</ul>
<p>Google Guide for Xoops,  				eXoops, E-Xoops and Runcms</p>
<ul>
<li><a href="../../../../../../downloads/freecontent/php/xoops/Google_Guide-Xoops.zip">Download</a></li>
</ul>
<p>Google Guide for Mambo and Joomla</p>
<ul>
<li><a href="../../../../../../downloads/freecontent/php/joomla/Google_Guide-Mambo.zip">Download</a></li>
</ul>
    ]]></content>
  </entry>
  <entry>
    <title>Bible - e-book and free content</title>
    <link rel="alternate" type="text/html" href="http://www.sfetcu.com/content/Bible-e-book-and-free-content" />
    <id>http://www.sfetcu.com/content/Bible-e-book-and-free-content</id>
    <published>2008-09-28T02:47:34-06:00</published>
    <updated>2008-09-28T02:47:34-06:00</updated>
    <author>
      <name>nicolae</name>
    </author>
    <category term="Bible" />
    <category term="Bible" />
    <category term="components" />
    <category term="CPG-Nuke" />
    <category term="e-Books" />
    <category term="E-Xoops" />
    <category term="eXoops" />
    <category term="HTML guides" />
    <category term="Joomla" />
    <category term="Mambo" />
    <category term="modules" />
    <category term="PCN Max" />
    <category term="PHP-Nuke" />
    <category term="PHP-Nuke Platinium" />
    <category term="PostNuke" />
    <category term="Runcms" />
    <category term="Software" />
    <category term="Xoops" />
    <summary type="html"><![CDATA[<p><img src="http://www.sfetcu.com/sites/default/files/images/IiHr-01.preview.jpg" alt="Iisus Hristos" title="Iisus Hristos" class="image image-preview" width="371" height="468" /></p>
<p>1:1 At the first God made the  			heaven and the earth.</p>
<p>1:2 And the earth was waste and without form; and it was dark on the  			face of the deep: and the Spirit of God was moving on the face of  			the waters.</p>
<p>1:3 And God said, Let there be light: and there was light.</p>
<p>...</p>
    ]]></summary>
    <content type="html"><![CDATA[<p><img src="http://www.sfetcu.com/sites/default/files/images/IiHr-01.preview.jpg" alt="Iisus Hristos" title="Iisus Hristos" class="image image-preview" width="371" height="468" /><br />
<br />
1:1 At the first God made the  			heaven and the earth.</p>
<p>1:2 And the earth was waste and without form; and it was dark on the  			face of the deep: and the Spirit of God was moving on the face of  			the waters.</p>
<p>1:3 And God said, Let there be light: and there was light.</p>
<p>...</p>
<p align="justify">Permission is granted to copy,  			distribute and/or modify this document under the terms of the 			<a href="http://www.gnu.org/copyleft/fdl.html">GNU Free  			Documentation License</a>, Version 1.2 or any later version  			published by the Free Software Foundation; with no Invariant  			Sections, with no Front-Cover Texts, and with no Back-Cover Texts.</p>
<h4 align="justify">New features for v2.0:</h4>
<ul>
<li>
<p align="justify">Previous bugs resolved</p>
</li>
<li>
<p align="justify">Cleaner pages (more discreet  				external links)</p>
</li>
<li>
<p align="justify">RSS news and articles about  				Bible</p>
</li>
</ul>
<h4 align="justify">Download:</h4>
<p>Bible Online eBook</p>
<ul>
<li><a href="../../../../../../downloads/ebooks/Bible-eBook.zip">Download</a></li>
</ul>
<p>Bible Online for PHP-Nuke,  				PHP-Nuke Platinium and PCN Max</p>
<ul>
<li><a href="../../../../../../downloads/freecontent/php/phpnuke/Bible-MM-PHP-Nuke.zip">Download</a></li>
</ul>
<p>Bible Online for  				CPG-Nuke</p>
<ul>
<li><a href="../../../../../../downloads/freecontent/php/cpgnuke/Bible-CPG-Nuke.zip">Download</a></li>
</ul>
<p>Bible Online for  				PostNuke</p>
<ul>
<li><a href="../../../../../../downloads/freecontent/php/postnuke/Bible-PostNuke.zip">Download</a></li>
</ul>
<p>Bible Online for  				Xoops, eXoops, E-Xoops and Runcms</p>
<ul>
<li><a href="../../../../../../downloads/freecontent/php/xoops/Bible-Xoops.zip">Download</a></li>
</ul>
<p>Bible Online for  				Mambo and Joomla</p>
<ul>
<li><a href="../../../../../../downloads/freecontent/php/joomla/Bible_Online-Mambo.zip">Download</a></li>
</ul>

    ]]></content>
  </entry>
  <entry>
    <title>Dance Music - e-book and free content</title>
    <link rel="alternate" type="text/html" href="http://www.sfetcu.com/content/Dance-Music-e-book-and-free-content" />
    <id>http://www.sfetcu.com/content/Dance-Music-e-book-and-free-content</id>
    <published>2008-09-23T05:06:09-06:00</published>
    <updated>2008-09-23T05:06:09-06:00</updated>
    <author>
      <name>nicolae</name>
    </author>
    <category term="CPG-Nuke" />
    <category term="dance" />
    <category term="e-Books" />
    <category term="E-Xoops" />
    <category term="eXoops" />
    <category term="HTML guides" />
    <category term="Joomla" />
    <category term="Mambo" />
    <category term="modules and components for PHP-Nuke" />
    <category term="music" />
    <category term="Music" />
    <category term="PCN Max" />
    <category term="PHP-Nuke Platinium" />
    <category term="PostNuke" />
    <category term="Runcms" />
    <category term="Software" />
    <category term="Xoops" />
    <summary type="html"><![CDATA[<p><img src="http://www.sfetcu.com/sites/default/files/images/Two_dancers.preview.jpg" alt="Two dancers" title="Two dancers" class="image image-preview" width="370" height="468" /></p>
<p>Dance music is music composed, played, or both, specifically to  			accompany dancing. It can be either the whole musical piece or part  			of a larger musical arrangement.</p>
<p>Permission is granted to copy,  			distribute and/or modify this document under the terms of the 			<a href="http://www.gnu.org/copyleft/fdl.html">GNU Free  			Documentation License</a>, Version 1.2 or any later version  			published by the Free Software Foundation; with no Invariant  			Sections, with no Front-Cover Texts, and with no Back-Cover Texts.</p>
<p>Dance Music eBook</p>
    ]]></summary>
    <content type="html"><![CDATA[<p><img src="http://www.sfetcu.com/sites/default/files/images/Two_dancers.preview.jpg" alt="Two dancers" title="Two dancers" class="image image-preview" width="370" height="468" /></p>
<p>Dance music is music composed, played, or both, specifically to  			accompany dancing. It can be either the whole musical piece or part  			of a larger musical arrangement.</p>
<p>Permission is granted to copy,  			distribute and/or modify this document under the terms of the 			<a href="http://www.gnu.org/copyleft/fdl.html">GNU Free  			Documentation License</a>, Version 1.2 or any later version  			published by the Free Software Foundation; with no Invariant  			Sections, with no Front-Cover Texts, and with no Back-Cover Texts.</p>
<p>Dance Music eBook</p>
<ul>
<li><a href="../../../../../../downloads/ebooks/Dance_Music-eBook.zip">Download</a></li>
</ul>
<p>Dance Music   				for HTML</p>
<ul>
<li><a href="../../../../../../downloads/freecontent/html/Dance_Music-HTML.zip">Download</a></li>
</ul>
<p>Dance Music   				for PHP-Nuke, PHP-Nuke Platinium and PCN Max</p>
<ul>
<li><a href="../../../../../../downloads/freecontent/php/phpnuke/Dance_Music-PHP-Nuke.zip">Download</a></li>
</ul>
<p>Dance Music   				for CPG-Nuke</p>
<ul>
<li><a href="../../../../../../downloads/freecontent/php/cpgnuke/Dance_Music-CPG-Nuke.zip">Download</a></li>
</ul>
<p>Dance Music   				for PostNuke</p>
<ul>
<li><a href="../../../../../../downloads/freecontent/php/postnuke/Dance_Music-PostNuke.zip">Download</a></li>
</ul>
<p>Dance Music   				for Xoops, eXoops, E-Xoops and Runcms</p>
<ul>
<li><a href="../../../../../../downloads/freecontent/php/xoops/Dance_Music-Xoops.zip">Download</a></li>
</ul>
<p>Dance Music   				for Mambo and Joomla</p>
<ul>
<li><a href="../../../../../../downloads/freecontent/php/joomla/Dance_Music-Mambo.zip">Download</a></li>
</ul>
    ]]></content>
  </entry>
  <entry>
    <title>Web development software</title>
    <link rel="alternate" type="text/html" href="http://www.sfetcu.com/content/Web-development-software" />
    <id>http://www.sfetcu.com/content/Web-development-software</id>
    <published>2008-09-23T04:16:48-06:00</published>
    <updated>2008-09-23T04:16:48-06:00</updated>
    <author>
      <name>nicolae</name>
    </author>
    <category term="Adobe" />
    <category term="Adobe ColdFusion" />
    <category term="Adobe Dreamweaver" />
    <category term="Adobe Flash" />
    <category term="builders" />
    <category term="companies" />
    <category term="free trial" />
    <category term="HTML" />
    <category term="interactive" />
    <category term="Macromedia" />
    <category term="Microsoft Frontpage" />
    <category term="MultiMedia" />
    <category term="software" />
    <category term="Software" />
    <category term="Web design and development" />
    <category term="web development" />
    <category term="web hosting" />
    <category term="web page" />
    <category term="web site" />
    <category term="websites" />
    <category term="Yahoo! SiteBuilder" />
    <summary type="html"><![CDATA[<p><img src="http://www.sfetcu.com/sites/default/files/images/Adobe_Dreamweaver_CS3_retail_box.preview.jpg" alt="Adobe Dreamweaver CS3" title="Adobe Dreamweaver CS3" class="image image-preview" width="468" height="468" /></p>
    ]]></summary>
    <content type="html"><![CDATA[<p><img src="http://www.sfetcu.com/sites/default/files/images/Adobe_Dreamweaver_CS3_retail_box.preview.jpg" alt="Adobe Dreamweaver CS3" title="Adobe Dreamweaver CS3" class="image image-preview" width="468" height="468" /></p>
<p>Most web site builders are proprietary tools provided by web hosting  companies which cater to people who wish to build their own websites without  learning the technical aspects of web page production. The person who wishes to  use the website builder typically signs up with the company -- most offer free  trial periods -- and chooses the design that best suits his or her purpose. Some  companies' tools allow the user to see the source code, that is, the HTML behind  the page he is building. Many do not, meaning that only certain designated areas  on the page can be modified. Usually, these areas are: headers, text and some  graphic elements.</p>
<p>The site builders currently in use are Adobe Flash, Adobe Dreamweaver, Microsoft Frontpage, Yahoo! SiteBuilder  or Adobe ColdFusion.</p>
<p>Adobe Flash (previously called Shockwave Flash and Macromedia Flash) is the  industry's most advanced site building environment for creating interactive  websites with digital and mobile content. It is a set of multimedia software  created by Macromedia and currently developed and distributed by Adobe Systems.  Since its introduction in 1996, Flash has become a popular method for adding  animation and interactivity to web pages; Flash is commonly used to create  animation, advertisements, and various web page components, to integrate video  into web pages, and more recently, to develop rich Internet applications.</p>
<p>Adobe Dreamweaver is the industry standard for advanced web publishing. It is  a web development application originally created by Macromedia and now owned by  Adobe Systems, which acquired Macromedia in 2005. Dreamweaver is available for  both Mac and Windows operating systems. Recent versions have incorporated  support for web technologies such as CSS, JavaScript, and various server-side  scripting languages and frameworks including ASP.NET, ColdFusion, JavaServer  Pages, and PHP.</p>
<p>Microsoft FrontPage (later full name Microsoft Office FrontPage) delivers  professional quality web sites but has complications with browsers other than  Microsoft Internet Explorer. It is a WYSIWYG HTML editor and web site  administration tool from Microsoft for the Microsoft Windows line of operating  systems. It was branded as part of the Microsoft Office suite from 1997 to 2003.  A Macintosh version was also released in 1998. Microsoft FrontPage has since  been replaced by Microsoft Expression Web and Sharepoint Designer, which were  released in December 2006.</p>
<p>Yahoo! SiteBuilder is a basic site builder that comes free with the Yahoo! web hosting  plans.</p>
<p>At last, ColdFusion is designed for advanced web applications  (namely, forms Flash). ColdFusion is an application server and software  development framework used for the development of computer software in general,  and dynamic web sites in particular. In this regard, ColdFusion is a similar  product to Microsoft ASP.NET, JavaServer Pages or PHP. ColdFusion was the first  amongst these technologies to provide the developer the capability of creating  dynamic websites that were attached to a backend database.</p>
<p>This guide is licensed under the <a href="http://www.gnu.org/copyleft/fdl.html">GNU Free Documentation License</a>.  It uses material from the <a href="http://www.wikipedia.org/">Wikipedia</a>.</p>
<p><i>Video: Google Developer Day US - Better AJAX Apps:Gears, GWT, Dojo</i></p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/JgXn0rMRr9g&hl=en&fs=1&rel=0" /><param name="allowFullScreen" value="true" /><embed src="http://www.youtube.com/v/JgXn0rMRr9g&hl=en&fs=1&rel=0" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></p>
    ]]></content>
  </entry>
  <entry>
    <title>Cheating in Online Games</title>
    <link rel="alternate" type="text/html" href="http://www.sfetcu.com/content/Cheating-Online-Games" />
    <id>http://www.sfetcu.com/content/Cheating-Online-Games</id>
    <published>2008-09-17T03:49:48-06:00</published>
    <updated>2008-09-17T03:49:48-06:00</updated>
    <author>
      <name>nicolae</name>
    </author>
    <category term="advantage" />
    <category term="aimbots" />
    <category term="anonymity" />
    <category term="cheating" />
    <category term="Cheats" />
    <category term="Cheesing" />
    <category term="codes" />
    <category term="computer games" />
    <category term="Exploits" />
    <category term="External Software" />
    <category term="game" />
    <category term="game experience" />
    <category term="Games" />
    <category term="hardware" />
    <category term="implementation" />
    <category term="maphacks" />
    <category term="multiplayer" />
    <category term="Online Games" />
    <category term="Packet" />
    <category term="players" />
    <category term="software" />
    <category term="Software" />
    <category term="types" />
    <category term="User Settings" />
    <category term="Wallhacks" />
    <summary type="html"><![CDATA[<p><img src="http://www.sfetcu.com/sites/default/files/images/Mathack.jpg" alt="Mathack" title="Mathack" class="image image-preview" width="468" height="374" longdesc="A 'content hack', this particular example being a type of wallhack." /></p>
<p><b>Cheating in online computer games</b> is a broad category of activities, all of which are  generally regarded as modifying the game experience in a way that gives a player  an unfair advantage over the other players. Depending on the game, different  activities constitute cheating, as it is often a matter of consensus opinion.</p>
    ]]></summary>
    <content type="html"><![CDATA[<p><img src="http://www.sfetcu.com/sites/default/files/images/Mathack.jpg" alt="Mathack" title="Mathack" class="image image-preview" width="468" height="374" longdesc="A 'content hack', this particular example being a type of wallhack." /></p>
<p><b>Cheating in online computer games</b> is a broad category of activities, all of which are  generally regarded as modifying the game experience in a way that gives a player  an unfair advantage over the other players. Depending on the game, different  activities constitute cheating, as it is often a matter of consensus opinion.</p>
<p>Cheating exists in all multiplayer, online computer games. While there have  always been cheat codes and other ways to make single player games easier, most developers  attempt to prevent it in multiplayer games. With the release of the first  popular Internet multiplayer games cheating took on new dimensions. Previously  it was rather easy to see if the other players cheated, as most games were  played on local networks or consoles. The Internet changed that by increasing  the popularity of multiplayer games, giving the players anonymity, and giving  people an avenue to communicate cheats.</p>
<h2>Types of Cheats</h2>
<h3>User Settings</h3>
<p>Typically a player can change settings within a game to make it suit their  play style and system. These alterations are generally not cheating, except in  extreme circumstances. Changing the keyboard layout to make it easier to use is  for example usually accepted. But issues such as changing in-game player models  and textures, or modifying the brightness or gamma in order to make it easier to  see in dark areas are sometimes borderline cheating.</p>
<h3>Exploits</h3>
<p>Usually included in this concept of cheating is the use of existing bugs or  gameplay aspects unintended by the developers known as exploits. Gamers are  divided as to whether all exploitation is cheating, though most consider  exploits as cheats if they are particularly unfair. It is also difficult to  classify some activities as exploits, because sometimes unintended features in  games can make them much more fun to play, like bunny hopping in Quake. However,  most exploits are unbalancing to a multiplayer game, and are called cheats  because they are based on mistakes by the developers. For example, Duping ruins  a synthetic economy and is rarely intended, and therefore is usually called a  cheat.</p>
<h3>External Software</h3>
<p>The most unbalancing cheats usually come from external software. Either the  program that runs the game is modified to allow the player to cheat, or other  software is run which produces the same results. Wallhacks, aimbots, and other cheats fall into this category.</p>
<h3>Cheesing</h3>
<p><i>Cheesing</i> (occasionally referred to as &quot;cheap&quot;) is not cheating per se;  it refers to players in online multiplayer football games such as Madden and  NCAA making playcalls that wouldn't be made in real life, such as going for it  on 4th down on their own 20. While doing this is within the rules unless players  have formed a league and made an agreement not to cheese, it is generally  frowned upon.</p>
<h2>Implementation of Cheats</h2>
<p>There are many facets of cheating in online games which make the creation of  a system to stop cheating very difficult.</p>
<p>&quot;Never trust the client&quot; is a common maxim among multiplayer game developers  that summarizes in their opinion the case of client-servers. It argues that  programmers should assume that information sent to the client game will be known  by that player, regardless of whether or not the player should know that  information. For example, the server might tell a client in a First Person  Shooter that a player is hiding behind a door and cannot be seen, but a wallhack  cheat can reveal the player. Similarly, data from the client might indicate that  the client teleported from one side of the map to another for some reason  (possibly a change made to the game's data). The server is responsible for  sending only the necessary information and for maintaining the game's  continuity. (See &quot;Efficiency  versus absence of cheating&quot; below for the drawbacks.)</p>
<h3>The game software</h3>
<p>Many cheats in today's games are changes to the game software, although many  game companies have policies which forbid the modification of such code. While  the software (for most games) is distributed in binary-only versions and  encrypted to make it harder, reverse engineering is always possible. Also many  of the data files for the games can be edited without editing the main program  and thereby circumvent protections in the software.</p>
<p>Wallhacks and maphacks often function by modifying the software. Other cheats  can analyze or change the game's state in RAM, such as some aimbots and programs  that give infinite ammo or health.</p>
<h3>The hardware</h3>
<p>Turning up the brightness on the monitor or using specific graphic cards with  drivers that allows you to look through walls (&quot;wallhack&quot;)  are examples of using hardware tricks to get an advantage. These are frequently  impossible to track with software, but they also have limited effect.</p>
<h3>Packet tampering</h3>
<p>Some cheats completely circumvent the protection of the software by running  in real-time and changing the game data while in transmission from the server to  the client. Many aimbots, in first-person shooters use tricks like this. Some newer games encrypt the  network data, but this uses up computer resources that could be used to make a  faster-running or better game instead.</p>
<h2>Preventing Cheats</h2>
<p>Game developers and third party software developers have created technologies  that attempt to prevent players from cheating. Anti-cheating software is most  commonly used in popular first person shooters such as Half-Life and its various  mods or Quake. A few examples of anti-cheat software are PunkBuster,  Cheating-Death, Valve Software's VAC (&quot;Valve Anti-Cheat&quot;) and Argus Anti-Cheat.</p>
<p>Some companies elect to ban suspected cheaters from their servers. When this  is done by blacklisting the game's serial key, the player is often effectively  prevented from playing online the game they purchased. Blizzard Entertainment  and Valve Software are known to have banned players, though the actual number of  players is unknown. These companies also chose not to restrict these players to  &quot;cheating allowed&quot; servers, even though it would be just as easy to implement,  mirroring the dislike some took to cheating.</p>
<p>Sometimes the anti-cheating fervor leads to embarrassment, such as when Phil  DeLuca, America's Army executive producer, drew parallels between cheating and  Japan's attack on Pearl Harbor, and threatened FBI and Secret Service  involvement. <a href="http://www.eurogamer.net/article.php?article_id=57584" title="http://www.eurogamer.net/article.php?article id=57584" class="external autonumber"> [1]</a></p>
<p>It might not be financially wise for a company to fight &quot;cheaters&quot; in its  games. Multies are frequently banned in free games but they bring in revenue  just like normal players in games that require subscription fees. Gamers have  speculated that this is the reason why &quot;two boxing&quot; is not a bannable offense in  major MMORPGs.  Players are often less concerned about these circumstances because it might be  debatable if the actions in question are a form of cheat.</p>
<h3>Efficiency versus security</h3>
<p>The more of the game code that is run on the server, the fewer cheats are  generally possible in the game, as the server's operator has control over what  happens. However, a game server has limited bandwidth and limited resources,  which makes it necessary to distribute code to the clients. It's a tradeoff  between lack of cheats and usability.</p>
<p>For example, a player is not supposed to know who is hiding behind a closed  door. The server has to make a trade-off between calculating what the player can  and cannot see, which is slow but wallhacks are unlikely, or sending the player  the entire world state, which is fast but wallhacks are more likely.</p>
<h2>Cheating in MMORPGs</h2>
<p>While persistent world online games, such as MUDs and MMORPGs, are  often subject to the same sorts of mechanical weaknesses to cheating as other  online games, as often as not cheating in such games are social cheats, in the  form of confidence games. Many of these confidence tricks are based on  old-fashioned real-life tricks, or take advantage of the greed or inexperience  of new players.</p>
<p>These scams often take the form of uneven trades or outright bad-faith  dealing in trades of in-game items. Players will misrepresent the value of their  goods to new players, substitute lookalike worthless items for valuable ones,  offer to improve items (by crafting raw materials or enhancing equipment) and  then just walk away with the item to be improved, or use one of any other con  games.</p>
<p>Confidence tricks are often used to steal players' login information.  Scammers will pose as the staff of the game, either in e-mail or in the game  itself, and ask for the players' login information under any number of pretexts.  Alternately, the scammer will offer cheating or automation services, or require  that the player give their information as part of initiation into a  (nonexistent) clan.</p>
<p>One particularly long-lived scam is the &quot;Alt-F4 scam.&quot; In this scam, the  scammer tricks the victim into pressing Alt and F4 (the command to exit a  program in Windows; similar scams have used Ctrl-W, the command to close a  window in Windows, Ctrl-C, the command to interrupt a Telnet connection, or  Command-Q, the command to close a program in Mac OS). Sometimes the scammer  tells the victim that this will duplicate a dropped item (which the scammer then  picks up and absconds with), and sometimes this trick is just used to get rid of  an annoying player.</p>
<h2>Links</h2>
<ul>
<li><a href="http://www.tomshardware.com/game/20030517/" title="http://www.tomshardware.com/game/20030517/" class="external text"> 	Tom's Hardware: &quot;Cheating: Multiplayer Gaming's Achilles' heel?&quot;</a> (May  	2003)</li>
<li><a href="http://www.fz.se/filarkiv/?file=misc/online_cheating_essay/A%20Legal%20Perspective%20on%20Cheating%20in%20Online%20Multiplayer%20Games.pdf" title="http://www.fz.se/filarkiv/?file=misc/online cheating essay/A Legal Perspective on Cheating in Online Multiplayer Games.pdf" class="external text"> 	A Legal Perspective on Cheating in Online Multiplayer Games</a> An academic  	paper that discusses the legal aspects of cheating and how to combat  	cheating with legal means.</li>
<li><a href="http://www.hackproviders.com/board/index.php" title="http://www.hackproviders.com/board/index.php" class="external text"> 	Multiplayer Cheatz Download Site&quot;</a></li>
<li><a href="http://www.codes.freegames.eu.com/">Game Code Cheat</a></li>
<li><a href="http://www.playstation.freegames.eu.com/">Play Station Game  	Cheat</a></li>
</ul>
<p>This guide is licensed under the <a href="http://www.gnu.org/copyleft/fdl.html">GNU Free Documentation License</a>.  It uses material from the <a href="http://www.wikipedia.org/">Wikipedia</a>.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/34-UCGc6SfE&hl=en&fs=1&rel=0" /><param name="allowFullScreen" value="true" /><embed src="http://www.youtube.com/v/34-UCGc6SfE&hl=en&fs=1&rel=0" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></p>
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    <title>Physics - e-book and free content</title>
    <link rel="alternate" type="text/html" href="http://www.sfetcu.com/content/Physics-e-book-and-free-content" />
    <id>http://www.sfetcu.com/content/Physics-e-book-and-free-content</id>
    <published>2008-09-10T03:52:14-06:00</published>
    <updated>2008-09-10T03:59:01-06:00</updated>
    <author>
      <name>nicolae</name>
    </author>
    <category term="components" />
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<p class="style3">Physics is the science of  			Nature in the broadest sense. Physicists study the behaviour and  			interactions of matter and radiation. Theories of physics are  			generally expressed as mathematical relations.</p>
    ]]></summary>
    <content type="html"><![CDATA[<p><img src="http://www.sfetcu.com/sites/default/files/images/150px-Meissner_Crop.jpg" alt="A Superconductor" title="A Superconductor" class="image image-preview" width="150" height="327" /></p>
<p class="style3">Physics is the science of  			Nature in the broadest sense. Physicists study the behaviour and  			interactions of matter and radiation. Theories of physics are  			generally expressed as mathematical relations.</p>
<p align="justify">Permission is granted to copy,  			distribute and/or modify this document under the terms of the 			<a href="http://www.gnu.org/copyleft/fdl.html">GNU Free  			Documentation License</a>, Version 1.2 or any later version  			published by the Free Software Foundation; with no Invariant  			Sections, with no Front-Cover Texts, and with no Back-Cover Texts.</p>
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    <link rel="alternate" type="text/html" href="http://www.sfetcu.com/content/Bridge-Game-e-books-and-free-content" />
    <id>http://www.sfetcu.com/content/Bridge-Game-e-books-and-free-content</id>
    <published>2008-09-07T21:16:49-06:00</published>
    <updated>2008-09-07T21:16:49-06:00</updated>
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    </author>
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    <summary type="html"><![CDATA[<p><img src="http://www.sfetcu.com/sites/default/files/images/Encheres_bridge.jpg" alt="Bidding box" title="Bidding box" class="image image-preview" /></p>
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<p align="justify">At its core, bridge is a game of  			skill played with randomly dealt cards, which makes each deal a game  			of chance. This is conducive to play as a &quot;friendly game&quot; among four  			players.</p>
<p align="justify">Permission is granted to copy,  			distribute and/or modify this document under the terms of the 			<a href="http://www.gnu.org/copyleft/fdl.html">GNU Free  			Documentation License</a>, Version 1.2 or any later version  			published by the Free Software Foundation; with no Invariant  			Sections, with no Front-Cover Texts, and with no Back-Cover Texts.</p>
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