<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
  <title>Bridge</title>
  <subtitle>Bridge</subtitle>
  <link rel="alternate" type="text/html" href="http://www.sfetcu.com/category/Games/Bridge"/>
  <link rel="self" type="application/atom+xml" href="http://www.sfetcu.com/taxonomy/term/642/atom/feed"/>
  <id>http://www.sfetcu.com/taxonomy/term/642/atom/feed</id>
  <updated>2008-07-31T09:16:45-06:00</updated>
  <entry>
    <title>Auction bridge</title>
    <link rel="alternate" type="text/html" href="http://www.sfetcu.com/content/Auction-bridge" />
    <id>http://www.sfetcu.com/content/Auction-bridge</id>
    <published>2008-10-21T11:37:44-06:00</published>
    <updated>2008-10-21T11:37:44-06:00</updated>
    <author>
      <name>nicolae</name>
    </author>
    <category term="auction" />
    <category term="bid" />
    <category term="bonus" />
    <category term="bridge" />
    <category term="Bridge" />
    <category term="card" />
    <category term="contract" />
    <category term="games" />
    <category term="grand" />
    <category term="honours" />
    <category term="links" />
    <category term="Odd-tricks" />
    <category term="Official Rules of Card Games" />
    <category term="play" />
    <category term="Playing Card Company" />
    <category term="points" />
    <category term="rubber" />
    <category term="scoring" />
    <category term="slam" />
    <category term="small" />
    <category term="tricks" />
    <category term="under-trick" />
    <category term="United States" />
    <summary type="html"><![CDATA[<p><img src="http://www.sfetcu.com/sites/default/files/images/Card_shuffling.jpg" alt="Card shuffling" title="Card shuffling" class="image image-preview" width="256" height="172" /></p>
<p>The card game <b>auction bridge</b> was developed from straight bridge and  was a predecessor to contract bridge. Around the same time five hundred was  created by the United States Playing Card Company in 1904.</p>
    ]]></summary>
    <content type="html"><![CDATA[<p><img src="http://www.sfetcu.com/sites/default/files/images/Card_shuffling.jpg" alt="Card shuffling" title="Card shuffling" class="image image-preview" width="256" height="172" /></p>
<p>The card game <b>auction bridge</b> was developed from straight bridge and  was a predecessor to contract bridge. Around the same time five hundred was  created by the United States Playing Card Company in 1904.</p>
<p>The main difference between auction bridge and contract bridge is that in  auction bridge a game is scored whenever the required number of tricks (9 in No  Trump, 10 in Hearts or Spades, 11 in Clubs or Diamonds) is scored. In contract  bridge the number of points from tricks taken past the bid do not count towards  making a game. Because of this, accurate bidding becomes much more important in  contract bridge: partners have to use the bidding to tell each other what their  suits and strengths are, so a judgement can be made as to what the chances are  of making a game.</p>
<h3>Play</h3>
<p>The bidding, play and laws were the same as contract bridge.</p>
<h3>Scoring</h3>
<p>A scoring table for Auction Bridge, from the Official Rules of Card Games,  1973 is as follows:</p>
<p>Odd-tricks: no trumps are worth 10; spades 9; hearts 8; diamonds 7; clubs 6.</p>
<p>Game was 30 points, and only odd-tricks counted towards game. The first side  to win two games won the rubber and scored a 250 point bonus.</p>
<p>Each under-trick was worth 50 points to the opponents.</p>
<p>Small slam was worth 50 points; grand slam was worth 100 points.</p>
<p>Honours were scored as follows: 4 trump honours in one hand 80; 5 trump  honours or 4 aces in no trumps in one hand 100. For an addition honour in  partner's hand, or for 3 or more honours divided between both hands 10 each.</p>
<p>Contracts could be doubled and redoubled, which doubled or quadrupled the  odd-trick and under-trick amounts. In addition there was a bonus of 50 points  for making a doubled contract and for each over-trick, this was doubled if the  contract was redoubled.</p>
<h2>Links</h2>
<ul>
<li><a href="http://www.pagat.com/boston/bridge.html" title="http://www.pagat.com/boston/bridge.html" class="external text"> 	Rules of Card Games: Bridge</a></li>
</ul>
<p>This guide is licensed under the <a href="http://www.gnu.org/copyleft/fdl.html">GNU Free Documentation License</a>.  It uses material from the <a href="http://www.wikipedia.org/">Wikipedia</a>.</p>
    ]]></content>
  </entry>
  <entry>
    <title>Beer card</title>
    <link rel="alternate" type="text/html" href="http://www.sfetcu.com/content/Beer-card" />
    <id>http://www.sfetcu.com/content/Beer-card</id>
    <published>2008-09-25T14:46:15-06:00</published>
    <updated>2008-09-25T14:46:15-06:00</updated>
    <author>
      <name>nicolae</name>
    </author>
    <category term="7 of diamonds" />
    <category term="beer" />
    <category term="beer card" />
    <category term="beer card rule" />
    <category term="bridge" />
    <category term="Bridge" />
    <category term="card games" />
    <category term="contract" />
    <category term="declarer" />
    <category term="defender" />
    <category term="example" />
    <category term="links" />
    <category term="pint" />
    <category term="requirements" />
    <category term="rules" />
    <category term="sub-culture" />
    <summary type="html"><![CDATA[<p><img src="http://www.sfetcu.com/sites/default/files/images/7diamonds.gif" alt="7 diamonds" title="7 diamonds" class="image image-preview" width="71" height="96" align="left" />The <b>beer card</b> or the 7 of diamonds is a card in the card game of bridge which  is given a special importance in popular bridge sub-culture. The &quot;beer card  rule&quot; is not an official part of the rules of bridge but it is played commonly  in universities in the United Kingdom and elsewhere.</p>
<p>The basic rule is that, if a player wins the last trick of the hand with the  7 of diamonds, his partner must buy them a pint of beer. The additional  requirements vary depending whether the beer card trick winner is the declarer  or one of the defenders. For the declarer, the requirements are that:</p>
    ]]></summary>
    <content type="html"><![CDATA[<p><img src="http://www.sfetcu.com/sites/default/files/images/7diamonds.gif" alt="7 diamonds" title="7 diamonds" class="image image-preview" width="71" height="96" align="left" />The <b>beer card</b> or the 7 of diamonds is a card in the card game of bridge which  is given a special importance in popular bridge sub-culture. The &quot;beer card  rule&quot; is not an official part of the rules of bridge but it is played commonly  in universities in the United Kingdom and elsewhere.</p>
<p>The basic rule is that, if a player wins the last trick of the hand with the  7 of diamonds, his partner must buy them a pint of beer. The additional  requirements vary depending whether the beer card trick winner is the declarer  or one of the defenders. For the declarer, the requirements are that:</p>
<ul lastcheckbox="null">
<li>Must make contract,</li>
<li>Must win last trick with the &diams;7,</li>
<li>Diamonds must not be trumps (though some people play that only diamond  	part scores are excluded),</li>
<li>Must take a justifiable line on the contract to win as many tricks as  	possible (i.e. not lose tricks to setup the beer or in order to keep the 7  	until the last trick),</li>
</ul>
<p>For a defender, the requirements are that:</p>
<ul lastcheckbox="null">
<li>Contract must be defeated</li>
<li>Must win last trick with the beer card</li>
<li>Diamonds must not be trumps</li>
<li>Must try to win as many tricks as possible (i.e. not lose tricks to  	setup the beer or in order to keep the 7 until the last trick)</li>
</ul>
<p>If the contract is doubled then two beers are earned. If the contract is  redoubled then four beers are earned.</p>
<h2>Example</h2>
<table align="left" id="table1" style="width: 100px;" class="wikitable">
<tbody>
<tr>
<td style="width: 10%;">&spades;</td>
<td style="width: 90%;">7</td>
</tr>
<tr>
<td style="color: rgb(255, 0, 0);">&hearts;</td>
<td>Q832</td>
</tr>
<tr>
<td style="color: rgb(255, 0, 0);">&diams;</td>
<td>AKQT9</td>
</tr>
<tr>
<td style="color: rgb(0, 0, 0);">&clubs;</td>
<td>Q76</td>
</tr>
<tr>
<td align="middle" colspan="2" style="color: rgb(255, 255, 255); background-color: rgb(0, 128, 0);">
<p align="center"><b>N</b></p>
<p align="center"><b>S</b></p>
</td>
</tr>
<tr>
<td style="width: 10%;">&spades;</td>
<td style="width: 90%;">Q832</td>
</tr>
<tr>
<td style="color: rgb(255, 0, 0);">&hearts;</td>
<td>AK</td>
</tr>
<tr>
<td style="color: rgb(255, 0, 0);">&diams;</td>
<td>J732</td>
</tr>
<tr>
<td style="color: rgb(0, 0, 0);">&clubs;</td>
<td>AK5</td>
</tr>
</tbody>
</table>
<p>South plays in the inferior contract of three notrump, against which the  opponents cash the first four spade tricks. To maximize the chance of getting a  beer, declarer must discard two top diamond honors and a small club from dummy.  If the diamonds do not break 4-0, it's straightforward to cash nine winners,  ending with the beer card. If the diamonds don't break, there's a chance that a  defender will be pseudosqueezed and choose to discard a diamond. For declarer to  discard three diamond honors risks losing the contract unncessarily, and so  forfeits the beer, even if diamonds turn out to break normally.</p>
<p><br clear="all" /><br />
&nbsp;</p>
<h2>Links</h2>
<ul lastcheckbox="null">
<li><a href="http://www.nswba.com.au/youth/ybeer.html" title="http://www.nswba.com.au/youth/ybeer.html" class="external text"> 	NSW Bridge Association</a></li>
<li><a href="http://bridge.eusa.ed.ac.uk/pages/acol/beercard.html" title="http://bridge.eusa.ed.ac.uk/pages/acol/beercard.html" class="external text"> 	Edinburgh University Bridge Club</a></li>
</ul>
<p>This guide is licensed under the <a href="http://www.gnu.org/copyleft/fdl.html">GNU Free Documentation License</a>.  It uses material from the <a href="http://www.wikipedia.org/">Wikipedia</a>.</p>
    ]]></content>
  </entry>
  <entry>
    <title>Hand Evaluation</title>
    <link rel="alternate" type="text/html" href="http://www.sfetcu.com/content/Hand-Evaluation" />
    <id>http://www.sfetcu.com/content/Hand-Evaluation</id>
    <published>2008-09-25T14:37:21-06:00</published>
    <updated>2008-09-25T14:37:21-06:00</updated>
    <author>
      <name>nicolae</name>
    </author>
    <category term="Bridge" />
    <category term="Hand Evaluation" />
    <summary type="html"><![CDATA[<p>Hand Evaluation</p>
    ]]></summary>
    <content type="html"><![CDATA[<p>Hand Evaluation</p>
    ]]></content>
  </entry>
  <entry>
    <title>For Sale Xbox Zenith 5&#039; TFT LCD Screen $150</title>
    <link rel="alternate" type="text/html" href="http://www.sfetcu.com/content/Sale-Xbox-Zenith-5-TFT-LCD-Screen-150" />
    <id>http://www.sfetcu.com/content/Sale-Xbox-Zenith-5-TFT-LCD-Screen-150</id>
    <published>2008-09-22T21:39:55-06:00</published>
    <updated>2008-10-04T07:08:11-06:00</updated>
    <author>
      <name>saale</name>
    </author>
    <category term="Free classified ads" />
    <category term="Animals" />
    <category term="Bridge" />
    <category term="Business" />
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    <category term="Cooking" />
    <category term="Current events" />
    <category term="Dracula" />
    <category term="Drugs" />
    <category term="Education" />
    <category term="Eminem" />
    <category term="Flowers" />
    <category term="iPhone" />
    <category term="phone" />
    <category term="Politics" />
    <category term="Soccer" />
    <category term="Yahoo" />
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    ]]></summary>
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    ]]></content>
  </entry>
  <entry>
    <title>Bridge Game - e-books and free content</title>
    <link rel="alternate" type="text/html" href="http://www.sfetcu.com/content/Bridge-Game-e-books-and-free-content" />
    <id>http://www.sfetcu.com/content/Bridge-Game-e-books-and-free-content</id>
    <published>2008-09-07T21:16:49-06:00</published>
    <updated>2008-09-07T21:16:49-06:00</updated>
    <author>
      <name>nicolae</name>
    </author>
    <category term="bridge" />
    <category term="Bridge" />
    <category term="components" />
    <category term="contract" />
    <category term="CPG-Nuke" />
    <category term="e-Books" />
    <category term="E-Xoops" />
    <category term="eXoops" />
    <category term="game" />
    <category term="guides" />
    <category term="HTML" />
    <category term="Joomla" />
    <category term="Mambo" />
    <category term="modules" />
    <category term="PCN Max" />
    <category term="PHP-Nuke" />
    <category term="PHP-Nuke Platinium" />
    <category term="PostNuke" />
    <category term="Runcms" />
    <category term="Software" />
    <category term="Xoops" />
    <summary type="html"><![CDATA[<p><img src="http://www.sfetcu.com/sites/default/files/images/Encheres_bridge.jpg" alt="Bidding box" title="Bidding box" class="image image-preview" /></p>
<p align="justify">A comprehensive guide of bridge game: online  			games, variants, suits, hand evaluation, bidding systems,  			techniques, strategy, tactics.</p>
<p align="justify">At its core, bridge is a game of  			skill played with randomly dealt cards, which makes each deal a game  			of chance. This is conducive to play as a &quot;friendly game&quot; among four  			players.</p>
    ]]></summary>
    <content type="html"><![CDATA[<p><img src="http://www.sfetcu.com/sites/default/files/images/Encheres_bridge.jpg" alt="Bidding box" title="Bidding box" class="image image-preview" /></p>
<p align="justify">A comprehensive guide of bridge game: online  			games, variants, suits, hand evaluation, bidding systems,  			techniques, strategy, tactics.</p>
<p align="justify">At its core, bridge is a game of  			skill played with randomly dealt cards, which makes each deal a game  			of chance. This is conducive to play as a &quot;friendly game&quot; among four  			players.</p>
<p align="justify">Permission is granted to copy,  			distribute and/or modify this document under the terms of the 			<a href="http://www.gnu.org/copyleft/fdl.html">GNU Free  			Documentation License</a>, Version 1.2 or any later version  			published by the Free Software Foundation; with no Invariant  			Sections, with no Front-Cover Texts, and with no Back-Cover Texts.</p>
<p>Bridge Game eBook</p>
<ul>
<li><a href="../../../../../../downloads/ebooks/Bridge_Game-eBook.zip">Download</a></li>
</ul>
<p>Bridge Game  				for HTML</p>
<ul>
<li><a href="../../../../../../downloads/freecontent/html/Bridge_Game-HTML.zip">Download</a></li>
</ul>
<p>Bridge Game  				for PHP-Nuke, PHP-Nuke Platinium and PCN Max</p>
<ul>
<li><a href="../../../../../../downloads/freecontent/php/phpnuke/Bridge_Game-PHP-Nuke.zip">Download</a></li>
</ul>
<p>Bridge Game  				for CPG-Nuke</p>
<ul>
<li><a href="../../../../../../downloads/freecontent/php/cpgnuke/Bridge_Game-CPG-Nuke.zip">Download</a></li>
</ul>
<p>Bridge Game  				for PostNuke</p>
<ul>
<li><a href="../../../../../../downloads/freecontent/php/postnuke/Bridge_Game-PostNuke.zip">Download</a></li>
</ul>
<p>Bridge Game for Xoops, eXoops, E-Xoops and Runcms</p>
<ul>
<li><a href="../../../../../../downloads/freecontent/php/xoops/Bridge_Game-Xoops.zip">Download</a></li>
</ul>
<p>Bridge Game for Mambo and Joomla</p>
<ul>
<li><a href="../../../../../../downloads/freecontent/php/joomla/Bridge_Game-Mambo.zip">Download</a></li>
</ul>

    ]]></content>
  </entry>
  <entry>
    <title>Play techniques in bridge game</title>
    <link rel="alternate" type="text/html" href="http://www.sfetcu.com/content/Play-techniques-bridge-game" />
    <id>http://www.sfetcu.com/content/Play-techniques-bridge-game</id>
    <published>2008-08-19T18:16:11-06:00</published>
    <updated>2008-08-19T18:16:11-06:00</updated>
    <author>
      <name>nicolae</name>
    </author>
    <category term="advanced" />
    <category term="books" />
    <category term="bridge" />
    <category term="Bridge" />
    <category term="counting the han" />
    <category term="crossruff" />
    <category term="declarer" />
    <category term="drawing trumps" />
    <category term="establishing long suits" />
    <category term="finesse" />
    <category term="game" />
    <category term="Guides" />
    <category term="holdup" />
    <category term="managing entries" />
    <category term="Methods" />
    <category term="play" />
    <category term="players" />
    <category term="probabilities" />
    <category term="strategies" />
    <category term="techniques" />
    <category term="Terence Reese" />
    <category term="tournaments" />
    <category term="trumping" />
    <summary type="html"><![CDATA[<p><img src="http://www.sfetcu.com/sites/default/files/images/PlayBridge.jpg" alt="Let's Play Bridge" title="Let's Play Bridge" class="image image-preview" width="400" height="300" /></p>
<p>Terence Reese, a prolific author of bridge books, points out that there are  only four ways of taking a trick by force, and two of these are very easy:</p>
    ]]></summary>
    <content type="html"><![CDATA[<p><img src="http://www.sfetcu.com/sites/default/files/images/PlayBridge.jpg" alt="Let's Play Bridge" title="Let's Play Bridge" class="image image-preview" width="400" height="300" /></p>
<p>Terence Reese, a prolific author of bridge books, points out that there are  only four ways of taking a trick by force, and two of these are very easy:</p>
<ul lastcheckbox="null">
<li>playing a high card that no one else can beat</li>
<li>trumping an opponent's high card</li>
<li>establishing long cards (the last cards in a suit will take tricks if  	the opponents don't have the suit and are unable to trump)</li>
<li>playing for the opponents' high cards to be in a particular position (if  	their ace is in front of your king, your king may take a trick)</li>
</ul>
<p>Nearly all trick-taking techniques in bridge can be reduced to one of these  four methods.</p>
<p>The optimum play of the cards can require much thought and experience, and is  too complicated to describe in a short article. However, some basic ideas of  probability may be considered:</p>
<p>Some of the most important probabilities have to do with the position of high  cards.</p>
<ul lastcheckbox="null">
<li>The probability that a given opponent holds one particular card, e.g.  	the king: 50%</li>
<li>The probability that a given opponent holds two particular cards, e.g.  	the king and the queen: approximately 25%</li>
<li>The probability that a given opponent holds at least one of two  	particular cards, e.g. the king or the queen: approximately 75%</li>
</ul>
<p>When developing long cards, it is important to know the likelihood that the  opponents' cards in the suit are evenly divided between them. Generally  speaking, if they hold an even number of cards, they are unlikely to be exactly  divided; if the opponents have an odd number in the suit, the cards will  probably be divided as evenly as possible. For example, if declarer and dummy  have eight trumps between them, the opponents' trumps are probably (68% chance)  divided 3-2 (one opponent with three trumps, the other with two) and trumps can  be drawn in three rounds. If declarer is trying to play with a seven card trump  suit, it is more likely that the outstanding trumps are divided 4-2 (48%) than  that the cards are evenly divided 3-3 between the opponents (36%).</p>
<h5>Basic techniques by declarer</h5>
<p>When new to the game, a player should be familiar with these strategies for  playing the hand:</p>
<ul lastcheckbox="null">
<li>trumping</li>
<li>crossruff</li>
<li>establishing long suits</li>
<li>finesse</li>
<li>holdup (mostly at NT contracts)</li>
<li>managing entries</li>
<li>drawing trumps</li>
</ul>
<h5>Advanced techniques by declarer</h5>
<p>Someone who plays regularly in tournaments should be familiar with these  concepts:</p>
<ul lastcheckbox="null">
<li>counting the hand (tracking the distribution of suits and high cards in  	the opponents' hands using inferences from the bidding and play)</li>
<li>coup</li>
<li>duck</li>
<li>dummy reversal</li>
<li>endplay</li>
<li>principle of restricted choice</li>
<li>safety play</li>
<li>squeeze</li>
</ul>
<h5>Basic techniques by defenders</h5>
<ul lastcheckbox="null">
<li>opening lead</li>
<li>when to lead trump</li>
</ul>
<h5>Advanced techniques by defenders</h5>
<ul lastcheckbox="null">
<li>avoiding an endplay or squeeze</li>
<li>counting the hand (tracking the distribution of suits and high cards in  	the unseen hands using inferences from the bidding and play)</li>
<li>false carding</li>
<li>opening lead&mdash;using information from auction</li>
<li>signaling</li>
<li>uppercut</li>
</ul>
<h2>Example</h2>
<table align="left" id="table8" style="width: 300px;" class="wikitable">
<tbody>
<tr>
<td rowspan="4" colspan="2" style="width: 33%; background-color: rgb(255, 255, 255);">&nbsp;</td>
<td style="width: 3%;">&spades;</td>
<td style="width: 30%;">A6</td>
<td rowspan="4" colspan="2" style="width: 33%; background-color: rgb(255, 255, 255);">&nbsp;</td>
</tr>
<tr>
<td style="color: rgb(255, 0, 0);">&hearts;</td>
<td>KQ1053</td>
</tr>
<tr>
<td style="color: rgb(255, 0, 0);">&diams;</td>
<td>83</td>
</tr>
<tr>
<td style="color: rgb(0, 0, 0);">&clubs;</td>
<td>AJ85</td>
</tr>
<tr>
<td style="width: 3%;">&spades;</td>
<td style="width: 30%;">10954</td>
<td align="middle" rowspan="4" colspan="2" style="color: rgb(255, 255, 255); background-color: rgb(0, 128, 0);">
<p align="center"><b>N</b></p>
<p align="center"><b>W&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;E</b></p>
<p align="center"><b>S</b></p>
</td>
<td style="width: 3%;">&spades;</td>
<td style="width: 30%;">KQ872</td>
</tr>
<tr>
<td style="width: 3%; color: rgb(255, 0, 0);">&hearts;</td>
<td style="width: 30%;">96</td>
<td style="width: 3%; color: rgb(255, 0, 0);">&hearts;</td>
<td style="width: 30%;">A2</td>
</tr>
<tr>
<td style="width: 3%; color: rgb(255, 0, 0);">&diams;</td>
<td style="width: 30%;">KQ9</td>
<td style="width: 3%; color: rgb(255, 0, 0);">&diams;</td>
<td style="width: 30%;">J42</td>
</tr>
<tr>
<td style="width: 3%;">&clubs;</td>
<td style="width: 30%;">K964</td>
<td style="width: 3%;">&clubs;</td>
<td style="width: 30%;">1072</td>
</tr>
<tr>
<td rowspan="4" colspan="2" style="width: 33%; background-color: rgb(255, 255, 255);">&nbsp;</td>
<td style="width: 3%;">&spades;</td>
<td style="width: 30%;">J3</td>
<td rowspan="4" colspan="2" style="width: 33%; background-color: rgb(255, 255, 255);">&nbsp;</td>
</tr>
<tr>
<td style="color: rgb(255, 0, 0);">&hearts;</td>
<td>J874</td>
</tr>
<tr>
<td style="color: rgb(255, 0, 0);">&diams;</td>
<td>A10765</td>
</tr>
<tr>
<td>&clubs;</td>
<td>Q3</td>
</tr>
</tbody>
</table>
<p>The cards are dealt as in the diagram, and South is the dealer. As neither  South nor West have sufficient high card strength to <i>open</i> the bidding,  North opens with the bid of 1<font color="red">&hearts;</font>, which denotes a long  suit and at least 12 high card points. East <i>overcalls</i> with 1&spades;, South <i> supports</i> partner's suit with 2<font color="red">&hearts;</font>, and West also  supports spades with 2&spades;. North inserts a <i>game try</i> of 3&clubs;, <i>inviting</i>  the partner to bid the <i>game</i> of 4<font color="red">&hearts;</font> with good club  support and overall values, and South complies, having <i>extra values</i> in  form of <font color="red">&diams;</font>A, fourth trump, and <i>doubleton</i> Queen of  clubs. The bidding was:</p>
<table id="table9" class="wikitable">
<tbody>
<tr>
<th>West</th>
<th>North</th>
<th>East</th>
<th>South</th>
</tr>
<tr>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>Pass</td>
</tr>
<tr>
<td>Pass</td>
<td>1<font color="red">&hearts;</font></td>
<td>1&spades;</td>
<td>2<font color="red">&hearts;</font></td>
</tr>
<tr>
<td>2&spades;</td>
<td>3&clubs;</td>
<td>Pass</td>
<td>4<font color="red">&hearts;</font></td>
</tr>
<tr>
<td>Pass</td>
<td>Pass</td>
<td>Pass</td>
<td>&nbsp;</td>
</tr>
</tbody>
</table>
<p>In bidding, North-South were trying to investigate if their cards are worthy  for making a <b>game</b>, which yields bonus points if bid and made. East-West  were <i>competing</i> with spades, hoping to play a contract in spades at a low  level. 4&hearts; is the final contract, 10 tricks being required for N-S to make with  hearts as trumps.</p>
<p>West (left of North, who is the <i>declarer</i>, having been first to bid  hearts) has to make the <i>opening lead</i> and chooses the King of spades,  playing it face down. After that, South lies his cards on the table and becomes <i>dummy</i>; West turns his leading card face up, and the declarer makes a <i> plan</i> of playing: the bottom line is, since he has to concede trump ace, a  spade, and a diamond, he must not lose a trick in clubs.</p>
<p>After a while, the declarer dictates South to play a small spade. West plays <i>low</i> (small card) and North takes the &spades;A, gaining the <i>lead</i>. He  proceeds by <i>drawing trumps</i>, leading the <font color="red">&hearts;</font>K. West  takes his Ace and cashes the &spades;Q. Since he may not continue spades for fear of a <i>ruff and discard</i>, he plays a diamond. Declarer <i>ducks</i> from the  table, and East scores the <font color="red">&diams;</font>Q. Not having anything  better to do, he returns the remaining trump, taken in North's hand. North <i> enters</i> the dummy using <font color="red">&diams;</font>A, and leads &clubs;Q in an  attempt to <i>finesse</i> West's King. West covers with the King, North takes  the Ace, and proceeds by <i>caching</i> now high &clubs;J, then <i>ruffs</i> a small  club with a dummy's trump. He ruffs a diamond in hand for an <i>entry</i> back,  and ruffs the last club in dummy. Finally, he <i>claims</i> the remaining tricks  by showing his hand, as it now contains only high trumps and there's no need to  continue the play.</p>
<p>(The trick-by-trick notation can be also expressed using a table, but textual  explanation is usually preferred, for reader's convenience. Plays of small cards  or <i>discards</i> are not explicated, unless they were important for the  outcome).</p>
<p>North-South have scored the required 10 tricks, and their opponents took the  remaining 3. The contract is fulfilled, and North enters +620 for his side  (North-South are in charge for bookkeeping in duplicate tournaments) in the  traveling sheet. Every player returns his own cards into the board, and the next  deal is played.</p>
<p>This guide is licensed under the <a href="http://www.gnu.org/copyleft/fdl.html">GNU Free Documentation License</a>.  It uses material from the <a href="http://www.wikipedia.org/">Wikipedia</a>.</p>
<p><object width="425" height="349"><param name="movie" value="http://www.youtube.com/v/SCQFd1Ob4X8&hl=en&fs=1&border=1" /><param name="allowFullScreen" value="true" /><embed src="http://www.youtube.com/v/SCQFd1Ob4X8&hl=en&fs=1&border=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="349"></embed></object></p>
    ]]></content>
  </entry>
  <entry>
    <title>Bridge Game Strategy - Bidding systems and conventions</title>
    <link rel="alternate" type="text/html" href="http://www.sfetcu.com/content/Bridge-Game-Strategy-Bidding-systems-and-conventions" />
    <id>http://www.sfetcu.com/content/Bridge-Game-Strategy-Bidding-systems-and-conventions</id>
    <published>2008-08-08T14:54:34-06:00</published>
    <updated>2008-08-08T14:54:34-06:00</updated>
    <author>
      <name>nicolae</name>
    </author>
    <category term="5-card major" />
    <category term="bidding" />
    <category term="Blackwood" />
    <category term="bridge" />
    <category term="Bridge" />
    <category term="conventional" />
    <category term="conventions" />
    <category term="distribution" />
    <category term="game" />
    <category term="Guides" />
    <category term="Jacoby transfers" />
    <category term="natural" />
    <category term="penalty double" />
    <category term="Standard American" />
    <category term="Stayman" />
    <category term="strategy" />
    <category term="systems" />
    <summary type="html"><![CDATA[<p><img src="http://www.sfetcu.com/sites/default/files/images/Us_Playing_card_co_playing_cards.jpg" alt="US Playing card co playing cards" title="US Playing card co playing cards" class="image image-preview" width="468" height="311" /></p>
<p>Much complexity in bridge arises from the difficulty of successfully arriving  at a good final contract in the auction. This is a fundamentally difficult  problem: the two players in a partnership must try to communicate enough  information about their hands to ultimately arrive at a makeable contract, but  the information they can exchange is restricted in two ways:</p>
    ]]></summary>
    <content type="html"><![CDATA[<p><img src="http://www.sfetcu.com/sites/default/files/images/Us_Playing_card_co_playing_cards.jpg" alt="US Playing card co playing cards" title="US Playing card co playing cards" class="image image-preview" width="468" height="311" /></p>
<p>Much complexity in bridge arises from the difficulty of successfully arriving  at a good final contract in the auction. This is a fundamentally difficult  problem: the two players in a partnership must try to communicate enough  information about their hands to ultimately arrive at a makeable contract, but  the information they can exchange is restricted in two ways:</p>
<ul lastcheckbox="null">
<li>Information may <i>only</i> be passed by the calls made and later by the  	cards played, and not by any other means.</li>
<li>The agreed-upon meaning of all information passed must be available to  	the opponents.</li>
</ul>
<p>A <i>bidding system</i> is the typical solution to this problem: each player  evaluates his or her own hand and makes bids to give or request information from  their partner, with the goal of eventually arriving at an ideal contract. Bids,  doubles, redoubles, and even passes can be either <i>natural</i> or <i> conventional</i>. A natural bid is a proposal to reach a contract in the named  suit. A conventional bid is an attempt to communicate, offering and/or asking  for information about the partnerships' hands, that is <i>not</i> intended to be  a proposal for the final contract. A wide variety of bidding systems have been  developed over the course of the 20th century. However, most modern systems have  well-established common ground.</p>
<p>First of all, a fairly universal system of high card points is used to give a  basic evaluation of the strength of a hand. Aces are counted as 4 points, kings  as 3, queens as 2, and jacks as 1 point; therefore, the deck contains 40 points.  26 points shared between partners is considered sufficient for a partnership to  bid, and make, game in a major or in no trump. In addition, the <i>distribution</i>  of the cards in a hand into suits may also contribute to the strength of a hand  and be counted as distribution points. Because 26 points is usually considered  sufficient to make game, 13 points in one hand is considered sufficient to <i> open</i> the bidding (that is, make the first bid in the auction), by bidding 1  of a suit.</p>
<p>A one no trump opening bid reflects a hand that has relatively balanced suits  and high cards, and usually refers to a hand with 15-17 high card points. In  some systems the number of points expected from a 1NT opening bid changes, but  it always refers to a relatively narrow range of points.</p>
<p>Opening bids of 2 or higher are reserved for two types of bids: unusually  strong bids and preemptive bids. Unusually strong bids communicate an especially  high number of points; the availability of unusually strong bids allows a player  with a weak hand to safely pass when their partner opens the bidding at one of a  suit. Preemptive bids are often made with weak hands that especially favor a  particular suit. For instance, with a hand of &spades; AK98742 <font color="red">&hearts;</font>  73 <font color="red">&diams;</font> 42 &clubs; 76, an opening bid of 3&spades; is a very reasonable  sacrificial bid, designed to make it difficult for the opposing team to  determine a contract for themselves (which is good here, since they are likely  to have the bulk of the points).</p>
<p>Most systems include the weak two bid convention, in which opening bids of 2<font color="red">&hearts;</font>,  2<font color="red">&diams;</font>, or 2&spades; are reserved for preemptive bids, while 2&clubs; is  used for very strong hands. This is a first example of a <i>conventional</i>  bid: an opening bid of 2&clubs; in no way suggests 2&clubs; as a final contract: indeed, in  these systems 2&clubs; may be bid without <i>any</i> clubs.</p>
<p>Another common convention is the <i>5-card major</i> convention, in which an  opening bid of 1<font color="red">&hearts;</font> or 1&spades; promises at least 5 cards in  that suit. This leads to some awkward bids, for instance, when a player has four  cards in each major, and is forced to open the bidding with 1 of a 3-card minor  suit.</p>
<p>Doubles are sometimes used in bidding conventions. A natural, or <i>penalty</i>  double, is one used to try to gain extra points when the defenders are confident  of setting (defeating) the contract. The most common example of a conventional  double is the takeout double of a low-level bid, implying support for the unbid  suits and asking partner to choose one of them.</p>
<p>There are many other conventions. Some of the most famous are Stayman, Jacoby  transfers and Blackwood.</p>
<p>Bidding systems depart from these basic ideas in varying degrees. Standard  American, for instance, is a collection of conventions designed to bolster the  accuracy and power of these basic ideas, while Precision Club is a highly  conventional system that uses the 1&clubs; opening bid for strong hands (but sets the  threshold rather lower than most other systems) and requires many other changes  in order to handle other situations. Many experts today use a system called 2/1  game forcing. In the UK, Acol is the standard system. There are even a variety  of techniques used for hand evaluation. The most basic is the Milton Work point  count, but this is sometimes augmented by other guidelines such as losing trick  count, law of total tricks or Zar Points.</p>
<p>This guide is licensed under the <a href="http://www.gnu.org/copyleft/fdl.html">GNU Free Documentation License</a>.  It uses material from the <a href="http://www.wikipedia.org/">Wikipedia</a>.</p>

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  </entry>
  <entry>
    <title>History of the contract bridge</title>
    <link rel="alternate" type="text/html" href="http://www.sfetcu.com/content/History-contract-bridge" />
    <id>http://www.sfetcu.com/content/History-contract-bridge</id>
    <published>2008-07-31T09:16:45-06:00</published>
    <updated>2008-07-31T09:16:45-06:00</updated>
    <author>
      <name>nicolae</name>
    </author>
    <category term="bidding boxes" />
    <category term="bidding screens" />
    <category term="Bridge" />
    <category term="bridge players" />
    <category term="card games" />
    <category term="Contract bridge" />
    <category term="history" />
    <category term="History" />
    <category term="Sports" />
    <category term="tournaments" />
    <summary type="html"><![CDATA[<p><img height="468" width="325" class="image image-preview" title="The Official Encyclopedia of Bridge" alt="The Official Encyclopedia of Bridge" src="http://www.sfetcu.com/sites/default/files/images/TheOfficialEncyclopediaOfBridge.preview.jpg" /></p>
<p>A number of card games similar to whist can be traced all the way back to the  early 16th century. They were all trick-taking games with a variety of  variations. Whist became the dominant form, and enjoyed a loyal following for  centuries.</p>
    ]]></summary>
    <content type="html"><![CDATA[<p><img height="468" width="325" class="image image-preview" title="The Official Encyclopedia of Bridge" alt="The Official Encyclopedia of Bridge" src="http://www.sfetcu.com/sites/default/files/images/TheOfficialEncyclopediaOfBridge.preview.jpg" /></p>
<p>A number of card games similar to whist can be traced all the way back to the  early 16th century. They were all trick-taking games with a variety of  variations. Whist became the dominant form, and enjoyed a loyal following for  centuries.</p>
<p>According to the Oxford English Dictionary, the word bridge is the English  pronunciation of biritch, an older name of the game of unknown Middle Eastern  origin; the oldest known rule book, from 1886, calls it &quot;Biritch, or Russian  Whist&quot;. The OED reports speculation that the word may come from a Turkish term  bir-&uuml;&ccedil;, or &quot;one-three&quot;, supposedly referring to the one exposed and three  concealed hands.) This game, known today by the retronyms bridge-whist and  straight bridge, became popular in the United States and the UK in the 1890s.</p>
<p>Biritch featured several significant developments from Whist: the trump suit  was either chosen by the dealer, or he could pass the choice to his partner;  there was a call of no trumps; and the dealer's partner laid his cards on the  table as dummy to be played by the dealer. It also featured other  characteristics found in modern bridge: points scored above and below the line;  game was 3NT, 4H and 5D (although 8 club tricks and 15 spade tricks were  needed!); the score could be doubled and redoubled; there were slam bonuses.</p>
<p>In 1904 auction bridge arose where the players bid in a competitive auction  to decide the contract and declarer. The object became to make at least as many  tricks as were contracted for and penalties were introduced for failing to do  so.</p>
<p>The modern game of contract bridge was the result of innovations to the  scoring of auction bridge made by Harold Stirling Vanderbilt and others. The  most significant change was that only tricks contracted for were counted below  the line towards game and for slam bonuses, which resulted in bidding becoming  much more challenging and interesting. Also new was the concept of <i> vulnerability</i> to make it more expensive to sacrifice to protect the lead in  a rubber, and the various scores were adjusted to produce a more balanced game.  Vanderbilt wrote down his rules in 1925, and within a few years contract bridge  had so supplanted other forms of the game that &quot;bridge&quot; became synonymous with  &quot;contract bridge.&quot;</p>
<p>These days most bridge played is tournament bridge.</p>
<h3>Tournaments</h3>
<p>Tournaments were possible because of duplicate bridge, a variation of the  game where many sets of players play with the same hands. Duplicate had  occasionally been used for whist matches, as early as 1857. For some reason,  duplicate was not thought to be suitable for bridge, and so it wasn't until the  1920s that (auction) bridge tournaments became popular.</p>
<p>In 1925 when contract bridge first evolved, bridge tournaments were becoming  popular, but the rules were somewhat in flux, and several different organizing  bodies were involved in tournament sponsorship: the American Bridge League  (formerly the American Auction Bridge League, which changed its name in 1929),  the American Whist League, and the United States Bridge Federation. In 1935, the  first officially recognized world championship was held. By 1937, however, the  American Contract Bridge League had come to power (a union of the ABL and the  USBF), and it remains the principal organizing body for bridge tournaments in  North America. In 1958, the World Bridge Federation was founded, as bridge had  become an international activity.</p>
<p>Today, the ACBL has over 160,000 members and runs 1100 tournaments per year  with 3200 officially-associated bridge clubs.</p>
<h4>Bidding boxes and bidding screens</h4>
<p><img height="349" width="468" class="image image-preview" title="Bidding box" alt="Bidding box" src="http://www.sfetcu.com/sites/default/files/images/Encheres_bridge.jpg" /> <i>Bidding box</i></p>
<p>In tournaments, &quot;bidding boxes&quot; are frequently used. A bidding box is a box  of cards, each bearing the name of one of the legal calls in bridge. A player  wishing to make a call displays the appropriate card from the box, rather than  making a verbal declaration. This prevents unauthorized information from being  conveyed via voice inflection. In top national and international events,  &quot;bidding screens&quot; are used. These are diagonal screens which are placed across  the table, preventing a player from seeing his partner during the game.</p>
<h3>Important Bridge Players</h3>
<blockquote>
<p>Terence Reese <br />
Charles Goren <br />
Samuel Stayman <br />
Ely Culbertson <br />
Oswald Jacoby <br />
Helen Sobel Smith <br />
Easley Blackwood Sr. <br />
Giorgio Belladonna <br />
Benito Garozzo <br />
Bob Hamman <br />
Omar Sharif <br />
Jeff Meckstroth <br />
Eric Rodwell</p>
</blockquote>
<p>This guide is licensed under the <a href="http://www.gnu.org/copyleft/fdl.html">GNU Free Documentation License</a>.  It uses material from the <a href="http://www.wikipedia.org/">Wikipedia</a>.</p>

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  </entry>
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