Could be based upon skill, but always has a component of chance. That’s what makes it “gambling” – it’s unpredictable.
Does it have to be money to be considered gambling?
Could be betting on dinner, a CD, etc. (something of value taken away if don’t win)
From Carlson & Moore, 1998:
Lane County surveys: The average range of gambling frequency reported was 1-5 times per month
Parents, friends, TV, radio, billboards
Gambling venues -- youth gambling
Gambling has become a primary form of entertainment
Gambling as the new rite of passage into adulthood
Gambling as a family activity
General perception that gambling is a relatively harmless activity
From vice and sin to gaming and entertainment
Lotteries have often talked of the ‘public good’ derived from profits (e.g., Harvard, Yale, Princeton, William & Mary, Rutgers, etc.) – education bolstered by gambling revenues
Parents, friends, TV, radio, billboards
“It’s crazy on campus…It’s absolutely the thing to do right now.”
Old “school” bus seen by an Oregon gambling prevention coordinator outside a casino near Tacoma, Washington (2002).
Poker, poker, poker! Some tidbits on this big trend:
The U.S. Playing Card Company produced more than 1 billion poker chips in the last three years, nearly half of them since 2004 (U.S. Playing Card Company, 2005)
Worldwide online poker revenue jumped to more than $1 billion last year, up from $365 million in 2003 and is expected to hit $2.4 billion in 2005 (Christiansen Capital Advisors, 2005)
The “World Poker Tour” series on cable’s travel channel drew an average of 1.5 million viewers in 2004 (Nielson Media Research, 2004)
A search on the word “poker” on Amazon.com (Hynes, 11/15/05) revealed over 3,500 links to products
Availability:
Increased availability in general of gambling opportunities (casinos, video poker, Internet, etc.). Oregon has more types of gambling available than most other states; one of only 5 states to offer video lottery, the only state to offer state-sponsored sports gambling (Sports Action Lottery; available until 2007).
Access:
Video lottery: over 10 thousand machines across Oregon in restaurants, bars, taverns & delis; online gambling everywhere.
Trend toward mobile gambling (e.g., software on mobile phones), satellite channel offers horseracing, gambling opportunities.
Acceptability:
Age:
Advertising:
Attractiveness: types of gambling more attractive than ever (video games, 1st generation to use video games; branded slots, etc.)
Adrenaline: Loma Linda University researcher Durand Jacobs: “Young males seek excitement from pervasive boredom. Gambling is like an upper drug, such as cocaine. It produces abnormal arousal levels.” Neuron study: gambling affects the brain in the same way as cocaine. Areas of the brain stimulated by anticipation & experience of gambling are similar to those stimulated by euphoria-inducing drugs.
Above types of gambling according to 1998 survey of 1,000 Oregon teens (Carlson & Moore, 1998).
Internet: more than 1,400 sites
Little oversight
Not “legal” to gamble if under 21 (even though all Internet gambling is offshore and technically not legal in U.S.)…but who checks ID on web?
Federal Trade Commission Chairman (FTC) visited over 100 popular gambling websites - and found that minors can access these sites easily, and that minors are often exposed to ads for online gambling on non-gambling websites.
FTC staff found that the gambling sites had inadequate or hard-to-find warnings about underage gambling prohibitions, and that some 20 percent had no warning at all.
The survey also found that these gambling sites had no effective mechanism to block minors from entering.
Video games:
Many youths report gambling with each other on video games, who will win, beat high score, etc. (anecdotal).
Possibly easy transition from video games in youth to video gambling, such as video poker/slots and Internet gambling.
Casino software, free games but potentially grooming kids to begin gambling habits.
Cards:
Texas Hold ‘Em latest trend. TV shows (Celebrity Poker Showdown, World Poker Tour, World Series of Poker) taking over the airwaves.
Here’s some information of a national survey in summer of 2004 of 16 and 17-year olds:
— 42% played poker in the last month
— 37% watch the World Poker Tour on TV
(U.S. Playing Card Company, 2004)
Again, we go back to what we just talked about: availability, acceptability, advertising/media, etc…
Note that many of these favorite types of gambling may have changed over the last 7 years since the study. (i.e., more interest in cards like Texas Hold ‘Em, the Internet has exploded since 1998).
The last survey of Oregon teens was in 1998; since then gambling opportunities have exploded. We don’t know what the ramifications are of all the latest gambling trends…
So? Kids are gambling. Big deal, right? After all, it looks like a healthy alternative to drug or alcohol use…or is it?
The rate of problem gambling among youth is estimated at 3 times higher than that of adults
(National Academy of Sciences, 2001)
Why do they do it?
1. Money 42.7%
2. Enjoyment/Fun 23.0%
3. Social Reasons 11.2%
4. Excitement 7.3%
5. Winning 3.9%
( Neigbors,Lostustter, Cronce, & Larimer, 2002)
Most youths say for the money…why? What messages do they get about gambling? So is it safe for young people who may not yet fully understand risks and consequences to gamble?
Survey of 1,000 Oregon youths, ages 13-17.
Most don’t have a problem with gambling. But a total of 15% either meet the criteria for having a problem or are considered “at-risk” for developing a problem.
Four percent of teens in Oregon have a problem with gambling—that’s 1 in 25, or about one student in every classroom!
Point out some of these signs, emphasizing on audience’s group (i.e., if talking with teachers/administrators, emphasize school signs.) See signs listed on next page of notes.
Point out some information about adult problem gamblers in Oregon’s treatment programs this last year (Moore & Marotta, in press):
(All treatment figures available at www.gamblingaddiction.org)
BUT we likely won’t see the problem in teens. Why?
Now, youth don’t need to have a problem themselves with gambling in order to be affected. Problem gambling affects the whole family.
Some ways in which you can tell the difference in someone you know between gambling for fun/entertainment (social gambling) and problem gambling.
Other signs:
Treatment works! Six months after gamblers successfully completed treatment, approximately 90% reported that they either no longer gambled or gambled much less than before treatment. Even of those who did not remain in treatment, over 72% reported no, or reduced, gambling at six months after leaving treatment (Moore & Marotta, in press).
In states (OR, WA, LA) with systems in place to provide problem gambling services, problem gambling prevalence declined an average of 22% (Volberg, 2001)
In states without problem gambling services (MT & ND), the rate of problem gambling increased an average of 35% (Volberg, 2001)
BUT…few people are seeking help
In schools:
we can increase prevention efforts through classroom education
we can review policies on gambling activity on school property
At home:
we can teach youth about risks and consequences of gambling
we can model responsible choices
In our community:
we can encourage open communication about the issue
we can look out for early warning signs and have resources available for help
The front photo, from http://www.flickr.com/photos/mickyates/42019276/
Music from Pink Floyd, Money
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