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  <title>Nicolae Sfetcu</title>
  <subtitle>My virtual house and friends</subtitle>
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  <updated>2008-07-17T13:20:34-06:00</updated>
  <entry>
    <title>Gambling addiction and the teens</title>
    <link rel="alternate" type="text/html" href="http://www.sfetcu.com/content/Gambling-addiction-and-teens" />
    <id>http://www.sfetcu.com/content/Gambling-addiction-and-teens</id>
    <published>2008-07-17T13:20:34-06:00</published>
    <updated>2008-07-17T13:20:34-06:00</updated>
    <author>
      <name>nicolae</name>
    </author>
    <category term="chips" />
    <category term="Computers" />
    <category term="entertainment" />
    <category term="family" />
    <category term="football" />
    <category term="gambling" />
    <category term="Gambling" />
    <category term="gambling addiction" />
    <category term="Games" />
    <category term="gaming" />
    <category term="Internet gambling" />
    <category term="Issues" />
    <category term="lotteries" />
    <category term="money" />
    <category term="National Council on Problem Gambling" />
    <category term="poker" />
    <category term="revenues" />
    <category term="rite" />
    <category term="school" />
    <category term="sin" />
    <category term="surveys" />
    <category term="teens" />
    <category term="U.S. Playing Card Company" />
    <category term="variants" />
    <category term="venues" />
    <category term="vice" />
    <category term="Videos" />
    <summary type="html"><![CDATA[<object width="425" height="350"> <param name="movie" value="http://www.youtube.com/v/sewOXXu0uLE" />  <embed src="http://www.youtube.com/v/sewOXXu0uLE" type="application/x-shockwave-flash" width="425" height="350"> </embed> </object><p>Could be based upon skill, but always has a component of chance. That&rsquo;s what  makes it &ldquo;gambling&rdquo; &ndash; it&rsquo;s unpredictable.</p>
<p>Does it have to be money to be considered gambling? <br />
Could be betting on dinner, a CD, etc. (something of value taken away if don&rsquo;t  win)</p>
<p>From Carlson &amp; Moore, 1998:</p>
    ]]></summary>
    <content type="html"><![CDATA[<object width="425" height="350"> <param name="movie" value="http://www.youtube.com/v/sewOXXu0uLE" />  <embed src="http://www.youtube.com/v/sewOXXu0uLE" type="application/x-shockwave-flash" width="425" height="350"> </embed> </object><p>Could be based upon skill, but always has a component of chance. That&rsquo;s what  makes it &ldquo;gambling&rdquo; &ndash; it&rsquo;s unpredictable.</p>
<p>Does it have to be money to be considered gambling? <br />
Could be betting on dinner, a CD, etc. (something of value taken away if don&rsquo;t  win)</p>
<p>From Carlson &amp; Moore, 1998:</p>
<ul>
<li>youth were significantly more likely to gamble and were also more likely  	to begin gambling earlier (in grade school) if one or both of their parents  	gamble.</li>
<li>25% of teens in survey reported beginning gambling in elementary/grade  	school</li>
<li>(May also mention): respondents who reported gambling in grade school  	were significantly more likely to be problem gamblers (Carlson &amp; Moore,  	1998). As found in other studies, there is a correlation between gambling  	and alcohol, drug, and tobacco use (Westphal et al., 1998).</li>
</ul>
<p>Lane County surveys: The average range of gambling frequency reported was 1-5  times per month</p>
<p>Parents, friends, TV, radio, billboards<br />
Gambling venues -- youth gambling<br />
Gambling has become a primary form of entertainment<br />
Gambling as the new rite of passage into adulthood<br />
Gambling as a family activity <br />
General perception that gambling is a relatively harmless activity<br />
From vice and sin to gaming and entertainment<br />
Lotteries have often talked of the &lsquo;public good&rsquo; derived from profits (e.g.,  Harvard, Yale, Princeton, William &amp; Mary, Rutgers, etc.) &ndash; education bolstered  by gambling revenues </p>
<p>Parents, friends, TV, radio, billboards</p>
<p>&ldquo;It&rsquo;s crazy on campus&hellip;It&rsquo;s absolutely the thing to do right now.&rdquo;</p>
<ul>
<li>Fantasy football</li>
<li>Few studies have been done to methodically document the pervasiveness of  	college gambling and its Internet variants are just beginning to gain  	attention.</li>
<li>&quot;We didn't even have a category for Internet gambling prior to this  	year,&quot; says Tom Tucker, executive director of the CCPG and vice president of  	the National Council on Problem Gambling. &quot;But clearly the majority of Net  	gamblers are college kids, and it's a growing problem.&quot; (2002)</li>
</ul>
<p>Old &ldquo;school&rdquo; bus seen by an Oregon gambling prevention coordinator outside a  casino near Tacoma, Washington (2002).</p>
<p>Poker, poker, poker! Some tidbits on this big trend:</p>
<p>The U.S. Playing Card Company produced more than 1 billion poker chips in the  last three years, nearly half of them since 2004 (U.S. Playing Card Company,  2005)</p>
<p>Worldwide online poker revenue jumped to more than $1 billion last year, up from  $365 million in 2003 and is expected to hit $2.4 billion in 2005 (Christiansen  Capital Advisors, 2005) </p>
<p>The &ldquo;World Poker Tour&rdquo; series on cable&rsquo;s travel channel drew an average of 1.5  million viewers in 2004 (Nielson Media Research, 2004)</p>
<p>A search on the word &ldquo;poker&rdquo; on Amazon.com (Hynes, 11/15/05) revealed over 3,500  links to products</p>
<p><b>Availability: <br />
</b>Increased availability in general of gambling opportunities (casinos, video  poker, Internet, etc.). Oregon has more types of gambling available than most  other states; one of only 5 states to offer video lottery, the only state to  offer state-sponsored sports gambling (Sports Action Lottery; available until  2007).<br />
<b>Access: <br />
</b>Video lottery: over 10 thousand machines across Oregon in restaurants, bars,  taverns &amp; delis; online gambling everywhere. <br />
Trend toward mobile gambling (e.g., software on mobile phones), satellite  channel offers horseracing, gambling opportunities.<br />
<b>Acceptability: </b></p>
<ul>
<li>Viewed as a harmless alternative to youth drug or alcohol use  	(considered a fun social activity)</li>
<li>Youths&rsquo; parents/families gamble more than ever (gambling has become a  	family activity)
<ul>
<li>40-68% of youth gamble with family members (Gupta &amp; Derevensky,  		1997; Moore &amp; Ohtsuka, 1997)</li>
<li>80-90% of parents report knowing their children gamble for money and  		do not object (Ladouceur, Vitaro, Cote &amp; Dumont, 2001)</li>
<li>77% of adolescents reported their parents purchased lottery tickets  		for them (Derevensky &amp; Gupta, 2002; Felsher, Derevensky &amp; Gupta, in  		press)</li>
</ul>
</li>
</ul>
<p><b>Age:</b></p>
<ul>
<li>Types of gambling that attract youth are more available (video games,  	Internet, TV poker/blackjack shows)</li>
<li>More peers gambling (sports betting, playing cards, bets on games of  	skill against each other, etc.)</li>
</ul>
<p><b>Advertising:</b></p>
<ul>
<li>More positive gambling exposure/messages than ever (Media messages, TV  	shows, commercials, casino nights on campuses, bingo/fundraisers in schools,  	etc.)</li>
</ul>
<p><b>Attractiveness</b>: types of gambling more attractive than ever (video  games, 1st generation to use video games; branded slots, etc.)<br />
<b>Adrenaline</b>: Loma Linda University researcher Durand Jacobs: &ldquo;Young males  seek excitement from pervasive boredom. Gambling is like an upper drug, such as  cocaine. It produces abnormal arousal levels.&rdquo; Neuron study: gambling affects  the brain in the same way as cocaine. Areas of the brain stimulated by  anticipation &amp; experience of gambling are similar to those stimulated by  euphoria-inducing drugs.</p>
<p>Above types of gambling according to 1998 survey of 1,000 Oregon teens (Carlson  &amp; Moore, 1998).</p>
<p><b>Internet</b>: more than 1,400 sites<br />
Little oversight<br />
Not &ldquo;legal&rdquo; to gamble if under 21 (even though all Internet gambling is offshore  and technically not legal in U.S.)&hellip;but who checks ID on web?<br />
Federal Trade Commission Chairman (FTC) visited over 100 popular gambling  websites - and found that minors can access these sites easily, and that minors  are often exposed to ads for online gambling on non-gambling websites.<br />
FTC staff found that the gambling sites had inadequate or hard-to-find warnings  about underage gambling prohibitions, and that some 20 percent had no warning at  all. <br />
The survey also found that these gambling sites had no effective mechanism to  block minors from entering. </p>
<p><b>Video games:<br />
</b>Many youths report gambling with each other on video games, who will win,  beat high score, etc. (anecdotal).<br />
Possibly easy transition from video games in youth to video gambling, such as  video poker/slots and Internet gambling.<br />
Casino software, free games but potentially grooming kids to begin gambling  habits.</p>
<p><b>Cards: <br />
</b>Texas Hold &lsquo;Em latest trend. TV shows (Celebrity Poker Showdown, World Poker  Tour, World Series of Poker) taking over the airwaves. <br />
Here&rsquo;s some information of a national survey in summer of 2004 of 16 and 17-year  olds:<br />
&mdash; 42% played poker in the last month<br />
&mdash; 37% watch the World Poker Tour on TV<br />
(U.S. Playing Card Company, 2004)</p>
<p>Again, we go back to what we just talked about: availability, acceptability,  advertising/media, etc&hellip;<br />
Note that many of these favorite types of gambling may have changed over the  last 7 years since the study. (i.e., more interest in cards like Texas Hold &lsquo;Em,  the Internet has exploded since 1998). <br />
The last survey of Oregon teens was in 1998; since then gambling opportunities  have exploded. We don&rsquo;t know what the ramifications are of all the latest  gambling trends&hellip;</p>
<p>So? Kids are gambling. Big deal, right? After all, it looks like a healthy  alternative to drug or alcohol use&hellip;or is it?</p>
<p>The rate of problem gambling among youth is estimated at 3 times higher than  that of adults <br />
(National Academy of Sciences, 2001) </p>
<p>Why do they do it?<br />
<b>1. Money 42.7%<br />
</b>2. Enjoyment/Fun 23.0%<br />
3. Social Reasons 11.2%<br />
4. Excitement 7.3%<br />
5. Winning 3.9%<br />
( Neigbors,Lostustter, Cronce, &amp; Larimer, 2002)</p>
<p>Most youths say for the money&hellip;why? What messages do they get about gambling? So  is it safe for young people who may not yet fully understand risks and  consequences to gamble?</p>
<ul>
<li>Problem gambling is umbrella term, covers both problem and pathological  	gambling, the more serious form of problem gambling.</li>
<li>Pathological gambling is often called an addiction due to its grip on  	the individual involved.</li>
<li>Another definition of pathological gambling: Continuous involvement in,  	and preoccupation with, gambling (and an inability to stop) despite  	resulting adverse consequences.</li>
</ul>
<p>Survey of 1,000 Oregon youths, ages 13-17.</p>
<p>Most don&rsquo;t have a problem with gambling. But a total of 15% either meet the  criteria for having a problem or are considered &ldquo;at-risk&rdquo; for developing a  problem. </p>
<p>Four percent of teens in Oregon have a problem with gambling&mdash;that&rsquo;s 1 in 25, or  about one student in every classroom!</p>
<p><i>Point out some of these signs, emphasizing on audience&rsquo;s group (i.e., if  talking with teachers/administrators, emphasize school signs.) See signs listed  on next page of notes.<br />
</i><br />
Point out some information about adult problem gamblers in Oregon&rsquo;s treatment  programs this last year (Moore &amp; Marotta, in press):</p>
<ul>
<li>Average debt: $23,127</li>
<li>Over 6% made suicidal attempts</li>
<li>36% reported relationship problems</li>
<li>20% reported to have job problems as a result of gambling.</li>
<li>23% committed crimes to finance their gambling.</li>
<li>27% reported problems with alcohol, 11% with substances</li>
</ul>
<p><i>(All treatment figures available at <a href="http://www.gamblingaddiction.org/">www.gamblingaddiction.org</a>) </i></p>
<p><b>BUT we likely won&rsquo;t see the problem in teens. Why? </b></p>
<ul>
<li>They don&rsquo;t typically own cars or homes, married or have children, and  	many don&rsquo;t yet have jobs. There are fewer commitments.</li>
<li>Also, it takes years for a serious problem to develop. Remember that  	most adult problem gamblers report having started gambling at very young  	ages (10-11 years old). Research in gambling (like we know with alcohol and  	drugs) shows that the earlier someone begins to gamble, the more likely they  	are to develop a problem later in life. And the trend is that kids are  	gambling younger: Lane County middle school students report having started  	gambling at an average age of 9 years old.</li>
</ul>
<p>Now, youth don&rsquo;t need to have a problem themselves with gambling in order to  be affected. Problem gambling affects the whole family.</p>
<ul>
<li>&quot;Children of compulsive gamblers are often prone to suffer abuse, as  	well as neglect, as a result of parental problem or pathological gambling&quot; (NORC,  	1999)</li>
<li>The National Research Council reported on two studies indicating between  	10 and 17 percent of children of compulsive gamblers had been abused&quot; (NRC,  	1999)</li>
<li>According to the National Research Council (1999), studies indicate that  	between 25-50 percent of spouses of pathological gamblers have been abused</li>
<li>Higher rates of pathological gambling in teens whose parents gamble too  	much (Gupta &amp; Derevensky, 1997; Jacobs, 2000; Wallisch &amp; Liu, 1996)</li>
<li>Children of problem gamblers report higher levels of use for tobacco,  	alcohol use, drug use, and overeating than do their classroom peers (Gupta &amp;  	Derevensky, 1997)</li>
<li>Child endangerment was exemplified in Oregon with the September 2001  	report of an Oregon licensed day-care provider who left three children (1, 2  	and 3 years old) in a van for over 11 hours while she gambled in a casino  	(Lawrence-Turner, 2001, September 15)</li>
<li>We know that with other risky behaviors (like alcohol and drug use) that  	parental influence is a major risk or protective factor for youth engagement  	in the behavior. This appears to be the same with problem gambling.</li>
</ul>
<p>Some ways in which you can tell the difference in someone you know between  gambling for fun/entertainment (social gambling) and problem gambling.</p>
<p>Other signs:</p>
<ul>
<li>Unexplained absences from school</li>
<li>Grades are dropping</li>
<li>Asking for/borrowing money from peers</li>
<li>Large amounts of money in student&rsquo;s possession</li>
<li>Intense interest in gambling conversations</li>
<li>Displaying money or other material possessions (e.g., cars, clothes,  	jewelry)</li>
<li>Behavior change (e.g., is day dreaming, anxious, moody, less  	participative, appears tired in class)</li>
<li>Using gambling &ldquo;lingo&rdquo; in his/her conversation (e.g., bookie, loan  	shark, point spread, underdog or favorite, exaggerated use of the word  	&ldquo;bet&rdquo;)</li>
<li>Spending unusual amount of time reading newspapers, magazines, and/or  	periodicals having to do with sports</li>
<li>Selling personal belongings</li>
<li>Bragging about winnings</li>
<li>Lying, cheating, or stealing in school</li>
</ul>
<p>Treatment works! Six months after gamblers successfully completed treatment,  approximately 90% reported that they either no longer gambled or gambled much  less than before treatment. Even of those who did not remain in treatment, over  72% reported no, or reduced, gambling at six months after leaving treatment  (Moore &amp; Marotta, in press). </p>
<p>In states (OR, WA, LA) with systems in place to provide problem gambling  services, problem gambling prevalence declined an average of 22% (Volberg, 2001)</p>
<p>In states without problem gambling services (MT &amp; ND), the rate of problem  gambling increased an average of 35% (Volberg, 2001)</p>
<p>BUT&hellip;few people are seeking help</p>
<ul>
<li>Lack of awareness &amp; education about problem</li>
<li>Funding to advertise availability of help</li>
<li>Stigma</li>
<li>Hard to identify problem in young people; harder for them also to accept  	they may have a problem</li>
</ul>
<p>In schools:</p>
<blockquote>
<p>we can increase prevention efforts through classroom education<br />
we can review policies on gambling activity on school property</p>
</blockquote>
<p>At home:</p>
<blockquote>
<p>we can teach youth about risks and consequences of gambling<br />
we can model responsible choices</p>
</blockquote>
<p>In our community:</p>
<blockquote>
<p>we can encourage open communication about the issue<br />
we can look out for early warning signs and have resources available for  	help</p>
</blockquote>
<div align="left" dir="ltr"><span class="100183815-17072008"><font color="#0000ff"> 	<font color="#000000">This presentation by </font> 	<a href="http://lanecounty.org/prevention/gambling" xmlns:cc="http://creativecommons.org/ns#" property="cc:attributionName" rel="cc:attributionURL"> 	Lane County Problem Gambling Prevention</a><font color="#000000"> is  	licensed under a </font> 	<a href="http://creativecommons.org/licenses/by-nc/3.0/us/" rel="license"> 	Creative Commons Attribution-Noncommercial 3.0 United States License</a><font color="#000000">. 	<br />
Based on a work at </font> 	<a href="http://lanecounty.org/prevention/gambling" xmlns:dc="http://purl.org/dc/elements/1.1/" rel="dc:source"> 	lanecounty.org</a><font color="#000000">. Permissions beyond the scope of  	this license may be available at </font> 	<a href="mailto:julie.hynes@co.lane.or.us" xmlns:cc="http://creativecommons.org/ns#" rel="cc:morePermissions"> 	julie.hynes@co.lane.or.us</a><font color="#000000">.</font></font></span></div>
<p>The front photo, from <a href="http://www.flickr.com/photos/mickyates/42019276/"> http://www.flickr.com/photos/mickyates/42019276/</a> </p>
<p>Music from Pink Floyd, Money</p>

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