One of the first and certainly the most enduring example of an aimbot was the Stanford StoogeBot, a proxy-based system for the game Quake written by students at Stanford University. The StoogeBot featured a number of different modes (each of which implemented a different strategy), named after members of The Three Stooges. The StoogeBot's operator (known as the "driver") used an unmodified Quake client, and moved around the game world as normal, picking up equipment and pursuing (or, in theory, fleeing from) adversaries.

There are several different types of aimbots at different levels of potency. Some aimbots are partially human controlled, and others operate solely on game-data using memory or packet work to produce actions. StoogeBot is an example of an aimbot (among other things) that operates solely memory and packets. More common, however, are human controlled aimbots.